## Repository Rename vcd4 to vcd ## Documentation WIP: - VCD export from Blender - Normal generation shader - TaskHelper Particles Networking - lag compensation - packet delay detection Fences / async / streaming - Streaming buffer data - Multithreaded texture streaming- PBOs - Multithreaded UI rendering - WIP - Background texture transfers - WIP - Fences Animated models / vertices / [[AnimationManager]] / shaders Shadows Physics Reference for youtube videos / concepts (fern, terrain, voxels) Vector fields Lighting (low poly worlds) - pixelated normals - Voxels - WIP - repository overview - Greedy Meshing - Floating voxel algorithm gl_VertexID heightmaps Volumetrics with geometry (crepuscular rays) Modern dithering with OpenGL Forward / deferred rendering ## Code Merge branches to main Find solution for paid assets Move voxelisation to VE ## Tech to explore Gamma correction ## WIP labs: - Sprite animation has black/white dots around texture on Intel. - Only occurs when sprite sequence is loaded after other sequences. Maybe running out of memory? - Fern is slow (0.9ms) on Intel. - It's the same with an empty fragment shader. More pixels rendered = slower (zoom in on fern = slower)