## Enable/Disable Emitters Currently emitters are always raytraced every frame once they are added to a context. A 'enabled' flag should be added to emitters to toggle whether they should be raytraced, or an integer field that updates the emitter every nth frame ## Godot, FMOD and Wwise Reverb Currently EAX properties are automatically calculated for each Emitter. We should also calculate reverb properties for other systems (Godot, FMOD, Wwise) as well. ## Debug Window for C Currently only the C# SDK features a debug window that renders the raytracing simulation. To render the C simulation, a feature is planned in the C# SDK that will take a pointer to a raytracing context, and render it to a separate window.