These materials are currently supported. You can customise their absorption/scattering/transmission values in [[raytraced-audio/v110/Materials|Materials]]. ```cs public enum MaterialType { Air = 0, Brick, Cloth, Concrete, ConcretePolished, Dirt, Glass, Grass, Gravel, Gyprock, Ice, Leaf, Marble, Metal, Mud, Rock, Sand, Snow, Tile, Tree, Water, WoodIndoor, WoodOutdoor, } ```