When `RenderingEnabled` is set to true, a separate debug window will appear that renders the raytracing scene (3D primitives and emitters).
You can move the camera with the mouse and WASD keys, or control the camera via code:
```cs
var context = new RaytracingContext()
{
RenderingEnabled = true,
};
// Update the camera
context.CameraPosition = new Vector3F(4, 10, 4);
context.CameraPitch = 0.0f;
context.CameraYaw = MathF.PI / 2;
context.FieldOfView = float.DegreesToRadians(50);
```
Rendering can be toggled at runtime, but can only be set to true on one [[raytraced-audio/v110/Classes/RaytracingContext|RaytracingContext]] at a time.
> A debug window is not available when using the C SDK. However A [[raytraced-audio/v110/Planned Features#Debug Window for C|workaround is planned]] for the C# SDK to read data from a native raytracing context and render it in a debug window.