```cs public class RawReverbResults { // The total length of all rays that returned to the listener. Use this to calculate the average returning ray length, i.e (DistanceTotal / ReverbRayCount) public float DistanceTotal; // The total number of times that a ray escaped outside (hit the world bounds). Will be in the range 0.0 to ReverbRayCount * ReverbBounceCount public float OutsideTotal; // The total number of times that a ray returned to the listener. Will be in the range 0.0 to ReverbRayCount * ReverbBounceCount public float ReturnedTotal; } ```