This class contains the results of raytracing that have been processed into a more dev-friendly format. You can use these properties to create your own EAX presets. See [[raytraced-audio/v110/Formulas/Custom EAX Formulas|Custom EAX Formulas]]. Full XML docs are included in the DLL. ```cs public class ProcessedReverbResults { public float ReturnedPercent; public float OutsidePercent; public float RoomVolume; public float RoomSurfaceArea; public Vector3F RoomPosition; public Vector3F RoomDimensions; public float SurfaceAreaToVolumeRatio; public float MeasuredDecayTimeLF; public float MeasuredDecayTimeHF; public float MaterialRoughnessLF; public float MaterialRoughnessHF; public float MaterialRoughness; // Inverse of MaterialRoughness public float MaterialSmoothnessLF; public float MaterialSmoothnessHF; public float MaterialSmoothness; public float MaterialAbsorptionLF; public float MaterialAbsorptionHF; public float MaterialAbsorption; } ```