This class contains the results of raytracing that have been processed into a more dev-friendly format. You can use these properties to create your own EAX presets. See [[raytraced-audio/v110/Formulas/Custom EAX Formulas|Custom EAX Formulas]].
Full XML docs are included in the DLL.
```cs
public class ProcessedReverbResults
{
public float ReturnedPercent;
public float OutsidePercent;
public float RoomVolume;
public float RoomSurfaceArea;
public Vector3F RoomPosition;
public Vector3F RoomDimensions;
public float SurfaceAreaToVolumeRatio;
public float MeasuredDecayTimeLF;
public float MeasuredDecayTimeHF;
public float MaterialRoughnessLF;
public float MaterialRoughnessHF;
public float MaterialRoughness;
// Inverse of MaterialRoughness
public float MaterialSmoothnessLF;
public float MaterialSmoothnessHF;
public float MaterialSmoothness;
public float MaterialAbsorptionLF;
public float MaterialAbsorptionHF;
public float MaterialAbsorption;
}
```