```cs
public class RectangularConePrimitive : Primitive
{
// Height of the cone from base to apex
public float height;
// Length of the rectangular base
public float length;
// This transform must only contain rotation and translation components, not scale
public Matrix4F transform;
// Width of the rectangular base
public float width;
}
```
The base of the cone is centered at `(0, 0, 0)`, and the tip extends upwards to `(0, height, 0)`.
> WARNING: the `transform` matrix should only contain rotation and translation operations, not scale. The size of the cone should be controlled via the `width`, `length` and `height` properties