```cs public class ConePrimitive : Primitive { // Height of the cone from base to apex public float height; // Radius of the cone base public float radius; // This transform must only contain rotation and translation components, not scale public Matrix4F transform; } ``` The base of the cone is centered at `(0, 0, 0)`, and the tip extends upwards to `(0, height, 0)` > WARNING: the `transform` matrix should only contain rotation and translation operations, not scale. The size of the cone should be controlled via the `radius` and `height` properties