```cs
public class EAXConstants
{
public const float AIR_ABSORPTION_GAIN_HF_MAX = 1.0f;
public const float AIR_ABSORPTION_GAIN_HF_MIN = 0.892f;
public const int DECAY_HF_LIMIT_MAX = 1;
public const int DECAY_HF_LIMIT_MIN = 0;
public const float DECAY_HF_RATIO_MAX = 2.0f;
public const float DECAY_HF_RATIO_MIN = 0.1f;
public const float DECAY_LF_RATIO_MAX = 2.0f;
public const float DECAY_LF_RATIO_MIN = 0.1f;
public const float DECAY_TIME_MAX = 20.0f;
public const float DECAY_TIME_MIN = 0.1f;
public const float DENSITY_MAX = 1.0f;
public const float DENSITY_MIN = 0.0f;
public const float DIFFUSION_MAX = 1.0f;
public const float DIFFUSION_MIN = 0.0f;
public const float ECHO_DEPTH_MAX = 1.0f;
public const float ECHO_DEPTH_MIN = 0.0f;
public const float ECHO_TIME_MAX = 0.25f;
public const float ECHO_TIME_MIN = 0.075f;
public const float GAIN_HF_MAX = 1.0f;
public const float GAIN_HF_MIN = 0.0f;
public const float GAIN_LF_MAX = 1.0f;
public const float GAIN_LF_MIN = 0.0f;
public const float GAIN_MAX = 1.0f;
public const float GAIN_MIN = 0.0f;
public const float HF_REFERENCE_MAX = 20000f;
public const float HF_REFERENCE_MIN = 1000f;
public const float LATE_REVERB_DELAY_MAX = 0.1f;
public const float LATE_REVERB_DELAY_MIN = 0.0f;
public const float LATE_REVERB_GAIN_MAX = 10.0f;
public const float LATE_REVERB_GAIN_MIN = 0.0f;
public static Vector3F LATE_REVERB_PAN_MAX = new(1);
public static Vector3F LATE_REVERB_PAN_MIN = new(-1);
public const float LF_REFERENCE_MAX = 1000f;
public const float LF_REFERENCE_MIN = 20f;
public const float MODULATION_DEPTH_MAX = 1.0f;
public const float MODULATION_DEPTH_MIN = 0.0f;
public const float MODULATION_TIME_MAX = 4.0f;
public const float MODULATION_TIME_MIN = 0.04f;
public const float REFLECTIONS_DELAY_MAX = 0.3f;
public const float REFLECTIONS_DELAY_MIN = 0.0f;
public const float REFLECTIONS_GAIN_MAX = 3.16f;
public const float REFLECTIONS_GAIN_MIN = 0.0f;
public static Vector3F REFLECTIONS_PAN_MAX = new(1);
public static Vector3F REFLECTIONS_PAN_MIN = new(-1);
public const float ROOM_ROLLOFF_FACTOR_MAX = 10.0f;
public const float ROOM_ROLLOFF_FACTOR_MIN = 0.0f;
}
```