When `renderingEnabled` is set to true when [[Creating a Raytracing Context]], a separate debug window will be created to renders the raytracing scene (3D primitives and voices). You can move the camera with the mouse and WASD keys, or control the camera via code: ```cs var context = new RaytracingContext(...); // Update the camera var cameraPosition = new Vector3F(4, 10, 4); var cameraPitch = 0.0f; var cameraYaw = MathF.PI / 2; var fieldOfView = float.DegreesToRadians(50); context.SetRenderView(cameraPosition, cameraPitch, cameraYaw, fieldOfView); // Read camera properties var pos = context.cameraPosition; var pitch = context.cameraPitch; var yaw = context.cameraYaw; var fov = context.fieldOfView; ``` A debug window is not available when using the C SDK. However, the C# SDK can read data from the native raytracing context and render it in its debug window. TODO - extract this from `vaudiotest`.