```cs public class EAXReverbResults { public float ReflectionsDelay; public float Density; public float Diffusion; public float GainLF; public float GainHF; public float Gain; public float DecayTime; public float DecayLFRatio; public float DecayHFRatio; public float ReflectionsGain; public float LateReverbGain; public float LateReverbDelay; public float EchoTime; public float EchoDepth; public float ModulationTime; public float ModulationDepth; public float AirAbsorptionGainHF; public float HFReference; public float LFReference; public float RoomRolloffFactor; public int DecayHFLimit; } ```