```cs
public class EAXReverbResults
{
public float ReflectionsDelay;
public float Density;
public float Diffusion;
public float GainLF;
public float GainHF;
public float Gain;
public float DecayTime;
public float DecayLFRatio;
public float DecayHFRatio;
public float ReflectionsGain;
public float LateReverbGain;
public float LateReverbDelay;
public float EchoTime;
public float EchoDepth;
public float ModulationTime;
public float ModulationDepth;
public float AirAbsorptionGainHF;
public float HFReference;
public float LFReference;
public float RoomRolloffFactor;
public int DecayHFLimit;
}
```